Fan game discussions – Sonic Dimensions

 

Sonic The Hedgehog, back then this name had respect and admiration for it from all over, today… His reputation isn’t the most spotless you could find, having numerous games that lives in infamy, being a fan of this franchise can be difficult on so many levels. You have people that could try to make the assumption about being a “furry”, you have some that just simply will clown you for it due to the past failures like Sonic ‘06, or some that just can’t give the series any respect or love that it CAN deserve. My personal relationship with the Sonic franchise had started mainly in the shows like The Adventures of Sonic the Hedgehog to Sonic X, until I played my first game being Sonic Unleashed on the PlayStation 3. Say what you will about the Warehog being arguably the only downfall of the game, but the daytime stages everyone can agree was the best part, no contest. The now modern boost gameplay has always been so appealing to me as someone who finds the speed in Unleashed to be, simply put, breathtaking. Sure future games used the formula too and did their own spin on it, but along with Jason Griffith from that point forward no longer being in the role as the blue blur, none of the games really captured me quite like Unleashed did. As a fan however, I have usually stayed pretty loyal, went back into some of the past games, recently finished the original Genesis/Mega Drive title even.

Has great sprite-based graphics that brings back nostalgia for Sonic Advance!

Now… What if a fan, that loves all the best of the Sonic franchise, just made a game out of pure love and passion for the series, and for fun? You get Sonic Dimensions! A 2D fan title created by “Phantom-Radea”, no story, boost gameplay, 7 acts, and you play as Sonic and Shadow going through each act. Sounds simple? Well because it can be! Sonic always benefited from staying more simple than complex, and this game simply shows that by even forgoing a narrative for the entire experience, it’s just you and the acts themselves, and that’s totally okay! Each act is either taken from an existing title in the franchise’s history or is just a spin on an existing act trope or theme.

COOL EDGE!

For starters there is Radiant Falls which is a very clear Green Hill (insert random version number here for being so many of them), but it rocks out with some music from Sonic Heroes 2nd act. The second is Radical Highway from Sonic Adventure with… the modern remixed Chemical Plant Zone theme, Aquatic Terminal with Aquarium Park’s act 1 music from Sonic Colors, Digital Track which has no immediately distinguishable songs to be noticed by it, however having the most unique design and theme in the game, then Cool Edge my favorite stage from Sonic Unleashed with its kick-ass music, then Cosmic Tempest being a ruins themed level with Crisis City’s music from Sonic ‘06(at least it had good music), and to top it off is Astral Station, the finale space level of the game and with some amazing music too.

I swear we need some HD version of this stage in a future 3D game, loved Digital Track so much!

You cannot deny the dedication here for this fan game in the levels and gameplay, truly a fun and FREE experience, with fantastic music that I both can recognize and is at the very least new to me. Now about the gameplay? Fucking perfect! They took the gameplay from Sonic Rush and streamlined it with other modern abilities and some of its own twists, like how Sonic and Shadow differ one another, Sonic is naturally faster on the ground, has a double jump, and a slide kick to deal with enemies on the fly, Shadow is more combat focused and has greater air distance along with his own version of the ground pound move, and both also have their spin dash for free use! In addition, the stages have classic item capsules with ALL classic power-ups found in Sonic 1-3, including elemental shields!

Shadow also feels fully realized with Sonic, along with having his own pathways he can only reach!

That not enough? How about the red rings in each stage to act as more collectables and to extend the game? Still not enough? How about special stages to earn extra lives, or the big thing being Chaos Emeralds as usual? However, as most who are familiar with the struggle of the Sonic games, this is usually the most infamous part to complete, but this game even fixed that by rewarding you with them by each of the 7 acts you S rank! That’s right, you only need to S rank each of the 7 acts to get the Emeralds in this game, and in addition for those looking for a real challenge, you can try your hand at getting the new X ranks! Truly there is just so much to do here, it’s like an official Sonic package all on its own, and it delivers! For those that are disappointed by Sonic Forces and any more modern games, I recommend you download Sonic Dimensions and try it out yourself from Phantom-Radea’s Deviantart post here!

Sonic and Shadow logo for the mockup I did was made by Tails-and-Silver-Fan on Deviantart!

 

Hope you enjoyed this, though it was a cool new idea I could run with, what’s your favorite Sonic fan game? Comment below and feel free to suggest other ideas, catch you all later!

What Will Help PUBG Weapon Balance?!

PUBG GLITCH UFO ALERT!

PUBG can have it’s funny & frustrating glitches. This one just happens to look like the Black Knight UFO.

Recently on steam, the PUBG development team announced they look to ween the public off of it’s dependence on assault rifles. After playing over 200 rounds myself, it would seem to me the main reason why assault rifles are preferred? Stopping power and accuracy.  Especially in the case of the AKM where one or two well placed shots can knock down most players.

That being said, the main problem with the balance of the weapons appears to be the wide angle all of the guns randomly fire in. It’s understandable that while on the quest to make a good game and “realistic battle royale” experience to simulate things like wind-age and elevation. However, the game’s mechanics seem to over compensate for realistic conditions. Which gives rise to meme’s like the one to the left. Maybe it just seems random as the server tries to also calculate a faux breathing rate of the player.

If the PUBG development team simply reduced the size of the cone of fire of each weapon, all of them would seem a viable defense option for the majority of PUBG fire fights. As a player who consistently stays in the top .25% of players on the North American server, I would rather take my chances with my fists, than use a shotgun when parachuting into a new map because of this issue. But it is reassuring to know the dev team is looking for solutions!

Shakesbeer 

Paladins Unbound Goes Bye-Bye

Apparently with the upcoming update to the free to play team based first person shooter Paladins will see yet another reworking of the in-game card system. Just introduced within the past 6 months, the unbound system, is being reset to a new formula.

Somewhat of an unpopular opinion, but the Unbound system was unique in the sense that duplicate cards were a desired outcome as duplicates would increase the level of your card. One of the complaints about the system was the possibility of the balance being thrown because a pay-to-win loop hole by purchasing more radiant chests with real-world money. The unbound cards were only applicable to the unbound mode, while competitive and classic modes had the card leveled, closer to what the system in OB67 will look like and the current competitive/classic modes.

The spirit of the changes in the developers’ words is to make the game feel less like a grind to level up your characters. HiRez also promises quicker rewards for playing than any of the past systems to date. We’ll see how it all plays out soon!

Shakesbeer

Goodbye Cards Unbound: The “Crappy” Community Art Contest

An interesting past for Skyrim’s composer!

I just thought I would make a quick post about something interesting I found out about today! So I’m someone who really enjoys video game soundtracks, it’s used to create an atmosphere for multiple situations, as does the same for movies and many other entertainment mediums that benefit from a score.

For example everyone knows the Star Wars theme that John Williams did, along with countless other timeless pieces created for the galaxy far far away. Many people who has indulged in gaming knows of Jeremy Soule and his score for The Elder Scrolls V: Skyrim, but what many are less aware of is another group of 5 games he composed more scores for. Surprisingly, it was for a licensed game, made from a book series that would later on have movie adaptations of that were all major successes. I’m talking about Harry Potter!

Yes! Turns out he composed the video game adaptations of Sorcerer’s Stone, Chamber of Secrets, Prisoner of Azkaban, and Goblet of Fire! In addition he also composed the score for the Quidditch spin off title. These games were first made actually before the movies came out, so they mostly go off of the book for all its source material, so it’s art style is very similar to the early art made for the original books, in addition the games even have Peeves the Poltergeist, who played a major role in the books, but never made it into the movies, and of course the biggest change being Jeremy Soule composing the score instead of John Williams.

What do you all think about finding out about Jeremy Soule’s early composer days for Harry Potter? Want me to review the games? Let me know in the comment section, and I’ll see you all later!

The first post of my blog, and Shadow of The Colossus!

Hey there to anyone who stumbled upon my blog, welcome to The E-Sport Players Club! I’m Night Ninja, and my part here is to provide reviews, articles, and news to any and all gamers out there! I’m someone who has been a gamer most my life, thanks to my first console the PlayStation 2 back in the day and growing a little bit up on the original Nintendo Entertainment System, although I am someone who will be focusing on all the generations and platforms I can! Speaking of which, you can expect a review of Shadow of The Colossus, since the remake is now out on PlayStation 4.

Now, what kind of a gamer am I?

Some may ask. Well, I am someone who can at the end of the day enjoy a great variety of genres and games, but my personal preference is RPGs. Some of my favorite game series are RPGs, like Kingdom Hearts, Final Fantasy, even Fallout and The Elder Scrolls. I am someone who is known to be very outspoken about my opinions and views, including the recently noticeable industry greed that has surfaced thanks to big publishers like EA, if you’d like to hear more about the greed of the industry, please go check out my first article on the site here! I am also someone who has a great interest in Japanese animation, also known as Anime, so you can expect me to be giving reviews on various anime games, including the likes of Naruto, Bleach, Dragon Ball, FullMetal Alchemist, Sword Art Online, and many others as time goes on.

Whats my goal?

 

To offer reviews and other various gaming information and news to the general public in an accessible way, but I will be tackling both old and new games, so for anyone who is looking for something older than the current generation, you can count on me to give any thoughts and opinions about games even going back to the Atari 2600! You can probably expect me to be also giving a great deal of focus to the PS2 as well with its vast library with plenty of titles also available on other platforms and generations, and if you are curious about my thoughts on something specific? Please leave a comment below and give requests for specific consoles, games, or accessories. With that, I’d like to thank you for taking the time for reading this post, and I hope you enjoy your visit at The E-Sport Players Club!